Thursday, March 19, 2009

DiVE Into Reality

Today was the second time this year that I have visited the DiVE. Just as the first time, this time I was both impressed and intrigued by the virtual reality system. Systems like the DiVE allow information to be represented in ways that are impossible to do so usin other visualizations. For example, Fred Nijhout explained how the 3D gradient he derived is very difficult to understand when you cannot move around and visualize it. The DiVE allows users to do this; and, in turn, the user can comprehend the information represented by the image in a way that he wouldn't be able to do otherwise. The DiVE along with other 3D also allow users to interact in data in an unprecedented way. For example, while in the DiVE today, we ran the program in which you can move around giant coins. The way this system allows a user to move objects is, in my opinion, incredible. The movements feel extremely natural and innate. The same is true for the program in which you had to move the molecules around. From these new interactions, we may gain new insight into how different processes actually work, as exemplified by the molecular interactions. Of course, these are all major advantages of these types of visual systems. One big disadvantage is the cost of these systems; often times, installing visual systems like the DiVE is just impractical because of the space it takes up and, more importantly, the large amount of money it costs. Also, these types of visual systems are still in their infancy; there are still many flaws that can only be corrected or improved as technology progresses and improves.
It is not difficult to foresee a time where the use of these visual systems will be combined with programs like Second Life. At the moment, programs like second life are crude in terms of movement, graphics, etc. Combining these with the 3D visual systems will enhance these qualities. In addition, the systems will make the programs much more realistic (the original goal of many of the programs like second life.)

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